Age of Imprisonment Helps the Switch 2 Succeed in Its Most Major Test Yet
It's surprising, but we're nearly at the Nintendo Switch 2's half-year mark. When Metroid Prime 4: Beyond debuts on Dec. 4, we'll be able to give the system a comprehensive progress report due to its impressive roster of first-party early titles. Blockbuster games like the new Donkey Kong game will lead that review, yet it's Nintendo's two most recent games, Pokémon Legends: Z-A and now Hyrule Warriors: Age of Imprisonment, that have enabled the successor conquer a crucial test in its initial half-year: the hardware evaluation.
Confronting Performance Concerns
Ahead of Nintendo publicly unveiled the Switch 2, the main issue from gamers around the then-theoretical console was about power. Regarding components, the company fell behind Sony and Microsoft over the last few console generations. This situation began to show in the original Switch's later life. The desire was that a Switch 2 would deliver consistent frame rates, better graphics, and industry-standard features like ultra-high definition. That's exactly what we got when the device was released in June. That's what its technical details suggested, anyway. To truly know if the new console is an enhancement, we required examples of important releases performing on the hardware. That has now happened during the past fortnight, and the prognosis remains healthy.
Legends: Z-A serving as Early Challenge
The console's first major test came with October's Pokémon Legends: Z-A. The franchise had notable performance issues on the initial console, with games like the Scarlet and Violet games releasing in downright disastrous states. The console itself didn't bear all the responsibility for those problems; the game engine powering the developer's games was aged and getting stretched beyond its capabilities in the franchise's move to open-world. This installment would be more of a test for its studio than anything, but we could still learn to analyze from the game's visual clarity and how it runs on the new system.
While the game's basic graphics has sparked discussions about the developer's skills, it's clear that this Pokémon game is nowhere near the performance mess of its earlier title, Pokémon Legends: Arceus. It operates at a smooth 60 frames on the upgraded system, while the Switch version tops out at 30 fps. Objects still appear suddenly, and there are plenty of blurry assets if you examine carefully, but you won't experience anything resembling the moment in Arceus where you begin airborne travel and watch the whole terrain beneath become a jagged, polygonal surface. That qualifies to earn the Switch 2 a decent grade, though with reservations given that the developer has its own problems that exacerbate restricted capabilities.
Age of Imprisonment serving as a Tougher Hardware Challenge
We now have a more demanding performance examination, though, because of Age of Imprisonment, released November 6. The latest Musou title pushes the Switch 2 thanks to its Musou formula, which has gamers battling a massive horde of creatures continuously. The franchise's last installment, Age of Calamity, performed poorly on the first Switch as the hardware struggled with its fast-paced action and numerous on-screen elements. It regularly decreased under the intended 30 frames and produced the feeling that you were overwhelming the system when being too aggressive.
Fortunately is that it likewise clears the tech test. Having tested the title extensively over the last few weeks, completing all missions included. In that time, I've found that it's been able to deliver a consistent frame rate relative to its predecessor, actually hitting its sixty frames goal with more consistency. It can still slip up in the most intense combat, but I haven't experienced any situation where it becomes a choppy presentation as the frame rate suffers. Part of that might be due to the situation where its short levels are careful not to put overwhelming hordes on the battlefield concurrently.
Significant Compromises and Overall Verdict
Remaining are expected limitations. Primarily, shared-screen play experiences a noticeable decrease closer to the 30 fps range. Additionally the first Switch 2 first-party game where I've really noticed a noticeable variation between my old OLED display and the updated LCD screen, with notably in story sequences looking faded.
Overall though, this release is a dramatic improvement versus its predecessor, like Z-A is to Pokémon Legends: Arceus. Should you require evidence that the new console is delivering on its hardware potential, even with some caveats remaining, the two releases show clearly of how the Switch 2 is substantially boosting series that struggled on old hardware.